Shrine's Legacy - A SNES-styled 2D Co-op Action RPG

Created by Positive Concept Games

A co-op (or single player) action RPG. Follow two heroes as they battle through dungeons, puzzles, and bosses to reunite the elements!

Latest Updates from Our Project:

We have reached the finish line!
over 2 years ago – Thu, Nov 11, 2021 at 10:53:22 AM

💚 .... We've reached the finish line of the campaign.


and...

🎉Shrine's Legacy is officially 147% funded by 635 amazing backers! We are beyond words, thank you so much!


Even though we didn't quite hit the Switch Port goal, I wanted to one last time mention that we are still going to do everything in our power to get this game on Switch as soon as we can once the game is launched!


Additionally, we'll be sending a more detailed backer update in the next few days, so look forward to that! In fact, one thing I really want to do in the next week or so is write a post-mortem about the Kickstarter. I want to talk in some detail about a bunch of the things we learned in the process of both running and preparing for this Kickstarter. I hope that it can be a way to pay it forward to other developers making the same journey as we just did in the future!


We can't wait to share more of this journey with all of you! And everyone who has backed, expect monthly backer -exclusive backer updates talking about our progress as the game develops further! 😊


And I hope you haven't got tired of hearing, because I can't think of more important time to say it:


💖 Thank you... Thank you all so much.


Until next time,


-Joseph

Next steps, and fixing card declines
over 2 years ago – Wed, Nov 10, 2021 at 02:31:19 PM

It's been a few days now since the Shrine's Legacy Kickstarter finished, so I thought I'd update everybody on the current happenings. Running a Kickstarter was probably the hardest thing we've ever done, so Alan and I are taking a bit of an overdue breather before we jump back into full development of Shrine's Legacy. However, expect more news throughout the coming weeks! We also still have a Design-a-Postcat Contest going on so be sure to participate while you have a chance. 🐈


Additionally, we're preparing to go to a couple conventions soon to show off Shrine's Legacy! One will be next month in Northern Indiana, a debut convention called Pwr Up South Bend. The second one will be in Maryland early January of next year that you may have heard of called MAGFest. If you are near either of those areas and have a free weekend it could be a cool opportunity to meet us and other cool devs!


Card Decline Issues

If you haven't done so yet since the campaign ended, please check your email associated with your Kickstarter account. If you received an email from Kickstarter explaining that your card was declined for your pledge, please don't be alarmed. Often resolving this can be as simple as giving your bank a short call about it and then logging into Kickstarter to try the charge again. Please note that if you received the email saying your card was declined, you do have to resolve it within a specific time period or Kickstarter will cancel the charge and drop you as a backer.


Kickstarter has a handy guide on how you can repair payment issues as well which goes into more detail than I do here, so please give that a look if you are still having trouble:

https://help.kickstarter.com/hc/en-us/articles/115005133293-A-project-I-m-backing-just-succeeded-but-my-pledge-was-declined-What-do-I-need-to-do-next-


Design-a-Postcat Contest

Just a heads up that there's only about 8 days left to participate in the Design-a-Postcat contest! Here's a refresher on the rules:

Shrine's Legacy Post-mortem

In the next week or two, we plan to release a backer update talking all about our experience both on Kickstarter and preparing for Kickstarter. It'll be a doozy but I hope it can be of help to people who are making the same journey!


We're also planning to put Shrine's Legacy on Backerkit, more info to come on that!


Thank you, and until next time,


-Joseph

80% Funded! Custom Difficulty unlocked!
over 2 years ago – Tue, Nov 09, 2021 at 01:42:23 AM

80% Funded!💚

The finish line is within reach... Thank you everyone for your support so far! The final 9 days of the campaign are ahead of us, with 20% more funding left to gain before we reach 100%.  With your help, we can do this! A reminder that if you know anyone that might be interested in the game or are part of any communities that you think might love Shrine's Legacy, sharing our Kickstarter with others can make a huge difference!

That 20,001 number is oddly satisfying to look at

Achievement Reward updates!

It's worth a mention that you all recently unlocked the backer achievement for custom difficulty! Refer back to Backer Update #2 to read about what that will mean. It's very possible we will get at least one more reward (in-game Postcat hats for Rio/Reima) unlocked before the campaign is over, since that only requires 3 more points, two of which will be earned if we reach 500 backers, and one more if we get just about 53 more followers on our Twitter to reach 1700! (Oh yeah, And if we unlock the next reward, then we can reveal what the next achievement reward will be. 😉)

Das a Cool Cat Hat!

For now, though, let's talk about the next one, unlocked at 10 backer achievement points! A Postcat Hat collectible that can be found in the game and worn by Rio and Reima. I wonder how it will be unlocked in-game? Maybe it could involve the Postcat sidequest we have planned. We already had a very cool and unique reward planned for it, but it never hurts to have more, meow! 🐱


By the way, stay tuned for our next backer update, because we're going to be talking about the eight elements and how they work in a little bit more depth than ever before. 🧊🔥


Shout-outs

There are a few awesome indie games currently running campaigns on Kickstarter that we'd love for you to know about! First is a really cool shooter platformer called Last Soul:


Last Soul - Retro Style Shooting Action Platformer

In a futuristic world where all humans lost their will to live, a small robot will become their only hope. “Last Soul” is a shooting, action, platformer game where you need to collect boosters to destroy enemies and to fulfill your destiny as humankind’s savior.

Defined by a beautiful PixelArt and amazing Music, you will have the perfect experience of the genre. “Last Soul” is expected to release during the first quarter of 2022 on Xbox, PlayStation, Nintendo Switch, Mac, PC, Linux, and Steamdeck.

Support their campaign here: https://www.kickstarter.com/projects/wulum/last-soul-only-a-machine-can-stop-a-machine


Second is Unusual Findings, a point and click adventure game that's a love letter to the 80's:

Unusual Findings

Three friends uncover mysteries in the 1980s. Follow their amazing adventures in a game where your decisions really matter. Be prepared to spin like a record on your incredible journey back to the era of synthesizers, VHS Rental stores, 8 bits games and evil alien conspiracies.

Explore the world oozing with nostalgia, check the Video Buster Store for clues, challenge other kids at the Laser Llamas Arcades, go learn a new trick at The Emerald Sword comic store, try to get along with the punk looking Lost Boys at their hideout or even dare to ask THE BULL, the quintessential 80s Action hero, for some help!

They are over 80% funded and about to hit their last week! Support their campaign here: https://www.kickstarter.com/projects/epicllama/unusual-findings-point-and-click-adventure-to-the-80s


And finally, this action roguelite looks super fun to play with a friend!

Helms of Fury

Helms of Fury is an action roguelite where you play as one of the Helms of Fury, chosen knights with special powers, as you battle your way through dungeons full of enemies, traps and treasure.

There is a strong focus on fun combat and replayability, with simple controls you can just pick up and play on your first run, but enough depth to keep you interested after your hundredth.

Support their campaign here: https://www.kickstarter.com/projects/abitawake/helms-of-fury


That's all for the time being. Until next time!


-Joseph

We are FUNDED!
over 2 years ago – Tue, Nov 09, 2021 at 01:16:05 AM

So uhh.... Woke up to a very awesome surprise today. 😮

That's right, Shrine's Legacy has reached 100% funding! Expect a much meatier backer update later today, but I wanted to get this info out ASAP!


Thanks SO MUCH everyone for your support!


Until next time,


-Joseph

We're funded! What's next?
over 2 years ago – Tue, Nov 09, 2021 at 01:10:08 AM

This campaign has been such a rollercoaster so far! But the amount of support we've received has been both overwhelming and heartwarming. Thank you all so much for everything! 💖 109% funded as of writing this backer update! Now, lets talk about stretch goals!

Wait... There's More!?

That's right! With a little less than 5 days left for the campaign, I think it's important to mention the two stretch goals which have been revealed so far!

-First is the New Game+ stretch goal, which lets you play through the game from the beginning after completing it while retaining your level ups and letting you continue using your powered up equipment! In return, the enemies will also be powered up. We're less than 3k away from unlocking it as of this backer update!

-Second, and perhaps more important, is the Switch Port stretch goal unlocked at 40k! It's very much in the realm of possibility that we could reach this goal by the end of the campaign, so let's keep pushing. However, if we don't reach the stretch goal, assuming the initial launch of the game does well enough, we still want to deliver a Switch port (and maybe even other consoles) whenever it's possible to do so!


Reaching this goal however will ensure that porting happens quicker (either on launch, or as soon as possible afterward) and it will also allow you to choose a Digital Switch key for the game if you have "Digital Copy of the Game" as a reward in your backer tier (and this will be chosen via a survey sent to you shortly after the completion of the Kickstarter).


The Eight Elements

As promised, this update I wanted to talk a bit about the eight elements and how they work. In the demo, you only get to experiment with 2 elements. Elements are cycled with the equivalent of "l" and "r" buttons. Because of this, 8 totally different elements would eventually cause the controls to become less fluid. So we decided on a mechanic where there's 4 base elements you find, and 4 upgrade elements to those base elements. The four base elements and their upgrades will be:

Ice -> Crystal - Short range but big hitbox, freezes enemies solid!

Fire -> Lightning - Mid-range multi-hit attacks that can also cause damage over time.

Light -> Water - Activates an aura. When you hit enemies while it's active, you're healed!

Earth -> Wind - Long range attacks, the latter of which is the only spell that can go over gaps!

Many aspects of the element improve and evolve when it upgrades to the second element. For example, the fire spell normally shoots a line of four fires in front of your character.

But lightning on the other hand shoots five lightning blasts, and with greater speed and range, also increasing the odds of getting multiple hits on an enemy per spellcast!

In addition to improving combat parameters, the spells can solve additional new types of puzzles compared to before, adding to the flexibility of the spell on the field. Note that they retain their previous abilities. So lightning, can for example still light a torch, while Crystal (the upgrade of ice) can still put out a fire. From that, I hope you can imagine how the elements will quickly become quite versatile as the game goes on.


Oh yeah, and that Postcat Hat accessory for Rio and Reima Backer Achievement reward is getting very close! At any rate, that's all I have for today. But boy has it been a day! Thanks again everyone who has been here! It means the world to us. 💖


Thanks for reading, and until next time!


-Joseph